

- #Gideros box2d set velocity of object movie#
- #Gideros box2d set velocity of object full#
- #Gideros box2d set velocity of object for android#
- #Gideros box2d set velocity of object android#
Feature: Implemented time based movie clips.Bugfix: Fixed crash when Sound is created inside coroutine.Updated xcode template and player to be compatible with 64 bits, modules enabled by default.Included plugin building in build workflow, each new build should include updated plugins now.

#Gideros box2d set velocity of object android#
Android player using immersive view by default.Implemented Application:isPlayerMode() method returning true if project is running on player and false if as an app.Added Event.APPLICATION_RESIZE event for when window is resized, get new dimensions using respective application class method.Receiving touch events (including multi touch) on desktop.Opening previously launched projects from player on desktop (use menu), android and ios (hold finger on screen for more than 5 seconds and release).Opening Gideros documents/resources/temp directory from player.Passing all key events to Gideros with event->realCode, event->ke圜ode works as previously.Fixed errors in xCode project (now working with new IOS 8.2 SDK).Fixed handling volume and power buttons.Fixed RenderTarget dimension allocation.Android project, added new density icon sizes.Gideros Player on devices show projects menu on click when app is not running.Added Sprite swapChildren and swapChildrenAt methods for quicker Sprite sorting.Sprite additional rotation axis set/getRotationX, set/getRotationY.Sprite setPosition/getPosition now accepts/returns 3 values, x, y, z.Fixed returning y value as z coordinate.Fixed black space after exiting immersive view on Android.Fixed OpenGL 2 is required in android manifest (to filter out incompatible devices).

Fixed adding missing anchor constants for Sprite set/get functions.Fixed Shaders not processing pixels with alpha 0.Fixed additional checks for OpenGL 2 shaders.
#Gideros box2d set velocity of object for android#
#Gideros box2d set velocity of object full#

Added default plugins as Json, Lfs, Lsqlite3.Fixed including all assets upon exporting.Move to OpenGL2 calls matching to Direct3D.Sprite:setScale won't scale Z axis unless explicitly provided third parameter.Player will ignore Window dimensions and will play in player resolution.Drawing speed improvements (Shader separation).Uses provided organization name and domain.Dispatches SUSPEND/RESUME events on losing focus and modal dialogs.Fixed not resending all files to player all the time.Player dispatches SUSPEND/RESUME events on losing focus and modal dialogs.Ability to provide organization name and domain when exporting desktop applications.Application:vibrate now accepts amount of miliseconds to vibrate.
