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Gideros box2d set velocity of object
Gideros box2d set velocity of object











gideros box2d set velocity of object
  1. #Gideros box2d set velocity of object movie#
  2. #Gideros box2d set velocity of object full#
  3. #Gideros box2d set velocity of object for android#
  4. #Gideros box2d set velocity of object android#

Feature: Implemented time based movie clips.Bugfix: Fixed crash when Sound is created inside coroutine.Updated xcode template and player to be compatible with 64 bits, modules enabled by default.Included plugin building in build workflow, each new build should include updated plugins now.

gideros box2d set velocity of object

  • Implemented Sprite setAnchorPosition/getAnchorPosition which changes Sprites relative anchor position in Sprite's internal coordinates.
  • IOS fixing crash when only landscape supported in Gideros Player.
  • #Gideros box2d set velocity of object android#

    Android player using immersive view by default.Implemented Application:isPlayerMode() method returning true if project is running on player and false if as an app.Added Event.APPLICATION_RESIZE event for when window is resized, get new dimensions using respective application class method.Receiving touch events (including multi touch) on desktop.Opening previously launched projects from player on desktop (use menu), android and ios (hold finger on screen for more than 5 seconds and release).Opening Gideros documents/resources/temp directory from player.Passing all key events to Gideros with event->realCode, event->ke圜ode works as previously.Fixed errors in xCode project (now working with new IOS 8.2 SDK).Fixed handling volume and power buttons.Fixed RenderTarget dimension allocation.Android project, added new density icon sizes.Gideros Player on devices show projects menu on click when app is not running.Added Sprite swapChildren and swapChildrenAt methods for quicker Sprite sorting.Sprite additional rotation axis set/getRotationX, set/getRotationY.Sprite setPosition/getPosition now accepts/returns 3 values, x, y, z.Fixed returning y value as z coordinate.Fixed black space after exiting immersive view on Android.Fixed OpenGL 2 is required in android manifest (to filter out incompatible devices).

    gideros box2d set velocity of object

    Fixed adding missing anchor constants for Sprite set/get functions.Fixed Shaders not processing pixels with alpha 0.Fixed additional checks for OpenGL 2 shaders.

    #Gideros box2d set velocity of object for android#

  • Fixed Comparing correct types in shader for Android.
  • Fixed not resizing Player window smaller then Player size.
  • Added separate Desktop Player zoom menu with new options.
  • Added method Application:setWindowSize(width, height).
  • Added method Application:setFullScreen(bool).
  • Changed coordinates shaders to high precision.
  • Added headers table to UrlLoader COMPLETE event object with retrieved response headers if any.
  • Added UrlLoader:ignoreSslErrors() to ignore certificate related errors.
  • Lua errors now cause exceptions when not in player mode, so they would be catchable by Crash Reporting libraries.
  • Gideros Players are now discoverable in Gideros Studio automatically and available through dropdown.
  • Added ability to search console output in Studio.
  • Added Ctrl+Shift+X shortcut to clear output.
  • Added Ctr+P in Gideros Studio toggles between localhost and IP setting.
  • Added Studio saves separate export paths for each platform.
  • Added Event.MOUSE_WHEEL for mouse wheel scroll events on desktop.
  • Added Application:getDeviceName to get user friendly device name.
  • Added WindowWidth and WindowHeight dimensions in Project property for Desktop exports initial windows dimensions.
  • Fixed buffer overflow in print function.
  • Fixed toggle autoscale on Application:setFullscreen toggle.
  • #Gideros box2d set velocity of object full#

  • Fixed overwriting files on export full export.
  • Exiting app correctly on application:exit().
  • Documents and Temp file dirs are now OS dependent, not in the same folder.
  • gideros box2d set velocity of object

    Added default plugins as Json, Lfs, Lsqlite3.Fixed including all assets upon exporting.Move to OpenGL2 calls matching to Direct3D.Sprite:setScale won't scale Z axis unless explicitly provided third parameter.Player will ignore Window dimensions and will play in player resolution.Drawing speed improvements (Shader separation).Uses provided organization name and domain.Dispatches SUSPEND/RESUME events on losing focus and modal dialogs.Fixed not resending all files to player all the time.Player dispatches SUSPEND/RESUME events on losing focus and modal dialogs.Ability to provide organization name and domain when exporting desktop applications.Application:vibrate now accepts amount of miliseconds to vibrate.













    Gideros box2d set velocity of object